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Madden 13: Full Review

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On offense the gameplay is similar, but featuring smoother player movements and slightly faster game speed. I have played the last few versions on the “Fast” game speed setting like most do, and Madden 13 felt a step above in the speed department.  The new animations help significantly in the run game as backs can now find holes and get through them without being caught on someone’s leg, or running into a lineman. The passing game is also upgraded in the ability to control the pinpoint placement of throws. You can now place those deep outs high and outside consistently, opening up the field with some routes you would seldom run in Madden 12. Another change that adds to realism in the passing game also adds some difficulty with new receiving animations. Players icons will be dark and faded until the “look for the football” causing their icon to fully display indicating they are ready for the throw. Throwing before players look to the ball leads to many incompletions and poor yards after catch. While realistic, it does take time getting used to, as the quick dump offs and slant routes require more timing and precision than the old aim and press method.






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Topics: Bob Montgomery, Madden, Madden 13, Madden 13 Review

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